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Zen K
Zen K
? Artist
KUL, Malaysia

Summary

An Artist.

Skills

VFX Supervision3D ModelingHard Surface ModelingCompositingGame DevelopmentGraphic DesignGame Design

Software proficiency

3ds Max
3ds Max
Quixel Mixer
Quixel Mixer
Marmoset Toolbag
Marmoset Toolbag
Photoshop
Photoshop
Substance 3D Painter
Substance 3D Painter
ZBrush
ZBrush
Unity
Unity
Arnold
Arnold
Blackmagic Design Fusion
Blackmagic Design Fusion
Paint.NET
Paint.NET
DaVinci Resolve
DaVinci Resolve
Krita
Krita
Maya
Maya
Illustrator
Illustrator

Reel

Productions

    • Video Game
      Crossfire X
    • Year
      2022
    • Role
      3D Environment Artist
    • Company
      Virtuos
    • Video Game
      Medal of Honor : Above and Beyond
    • Year
      2020
    • Role
      3D Environment Artist
    • Company
      Virtuos
    • Commercial / Advertisement
      Showroom Interactive Sunway Velocity 2
    • Year
      2020
    • Role
      3D Generalist
    • Company
      Framemakers Creative
    • Video Game
      Fires at midnight
    • Year
      2020
    • Role
      Game Programmer
    • Company
      Persona Theory
    • Movie
      Code 72
    • Year
      2019
    • Role
      3D Environment/VFX Artist
    • Company
      KAZAT Production

Experience

  • Environment Artist at Virtuos
    February 2019 - May 2019

  • 3D Environment Artist at Virtuos Kuala Lumpur
    MY
    February 2021 - April 2023

    Responsibilities:

    - Create high-quality 3D environments that meet the visual standards and artistic direction set by the art director and design team.

    - Model, texture, and optimize 3D assets such as landscapes, buildings, props, and environmental elements.

    - Ensure assets are optimized for performance while maintaining visual fidelity across different platforms.

    - Collaborate closely with level designers to integrate environments seamlessly into gameplay.

    - Iterate on feedback from art leads and directors to refine and improve environment art assets throughout production cycles.

    - Guidance Documentation for 3D Pipeline Processes

  • 3D Generalist, Graphic Designer, Unity Programmer, UE Artist at FrameMakersCreative
    Selangor
    January 2020 - December 2020

    Responsibilities:

    - Modeling: Create detailed and optimized 3D models of environments, props, and other assets according to the artistic direction and technical specifications of the project.

    - Portfolio Development: Contribute to the company's portfolio by showcasing completed projects and assets, demonstrating proficiency in 3D modeling, texturing, and environmental design.

    - Unity Coding: Collaborate with programmers and designers to integrate 3D assets into Unity, ensuring functionality and visual fidelity within the game engine. This may involve scripting, implementing shaders, or developing tools to enhance workflow efficiency.

    - Optimization: Optimize 3D assets for performance, considering factors such as polygon count, texture resolution, and rendering techniques to achieve optimal performance across various platforms.

    - Collaboration: Work closely with lead, designers, and other team members to ensure environments meet gameplay and storytelling requirements. Iterate on designs based on feedback to achieve desired visual and gameplay outcomes.

    - Continued Learning: Stay updated with advancements in 3D modeling techniques, Unity development, and industry trends to continually improve skills and contribute innovative solutions to projects.

  • Unity Programmer at Persona Theory
    Mutiara Damansara
    October 2019 - December 2019

    Responsibilities:

    - Game Development: Collaborate with designers, artists, and other team members to implement gameplay features, systems, and mechanics in Unity.

    - Scripting and Coding: Write clean, efficient, and maintainable code in C# within the Unity environment to achieve desired gameplay functionalities.

    - Integration: Integrate art assets, animations, and audio into Unity, ensuring they function correctly and contribute to the overall game experience.

    - Optimization: Optimize game performance by profiling and debugging code, implementing efficient algorithms, and utilizing Unity’s performance profiling tools.

    - Prototyping and Iteration: Rapidly prototype gameplay ideas and iterate based on feedback from stakeholders, ensuring gameplay mechanics are fun, engaging, and well-balanced.

    - Collaboration: Work closely with cross-functional teams to implement technical solutions that align with game design and artistic vision.

    - Problem Solving: Identify and resolve technical issues and challenges related to game development, including debugging and troubleshooting.

    - Documentation: Document code and systems to ensure clarity and maintainability for future development and team members.

    - Adaptation: Adapt to changing project needs, technological advancements, and industry trends to continuously improve skills and contribute to the studio’s success.